Freelance Game Developers in Bolton
Freelance Game Developers in Bolton
Sign Up
Post a job
Sign Up
Log In
Filters
2
Projects
People
Teddy Engel
Bolton, UK
Making games and software professionally since 2004
Follow
Message
Making games and software professionally since 2004
0
Kai’s Sanctuary
0
4
1
Bubble Witch Saga 2
1
14
0
Farm Heroes Saga
0
18
View more →
Game Developer
(3)
Follow
Message
Mikey Itua
PRO
Manchester, UK
I create websites and MVPS to help ambitious businesses grow
$5k+
Earned
2x
Hired
63
Followers
expert
Expert
+2
Follow
Message
I create websites and MVPS to help ambitious businesses grow
0
Typiva - AI Font Finder and Suggester
0
13
27
Creating brand & marketing images for Fanta using lovart.ai (https://lovart.ai) (concept). Using highly detailed and crafted prompts fed into Nano Banana Pro and Lovart's features such as web search and edit text. This level of visual quality comes down to how detailed your prompt is.
2
27
295
29
Meet Macrohard Doors 1 - my YouWare Challenge submission. A retro desktop OS experience featuring classic apps like Paint, Calculator, Snake, Minesweeper, Music, Terminal, and more. I built this purely for fun - something different from the sea of wellbeing apps and purple gradients. This is about nostalgia, play, and the charm of old-school operating systems. Step back in time and experience the look and feel of early desktop interfaces and retro OS design. Built with @YouWare and powered by Youbase for user profile login/authentication and state storage. 👉 Check it out: https://doors1.youware.app/
2
29
517
0
My simple budgeting app Budgetary is slowly taking shape. Next stop final polish and then to the App Store!
0
181
Game Developer
(1)
Follow
Message
Muhammad Talal
PRO
Manchester, UK
Building next-gen Interactive experiences
7
Followers
Follow
Message
Building next-gen Interactive experiences
20
I worked on Sand Bullet (Unity 3D) a top-down shooter indie title and owned the full development cycle from early concept to final deployment. I built the core tech including enemy AI, a flexible weapon system, and in-game power-ups, then pushed it through release on Steam, where it picked up real user traction and feedback that helped shape polish and iteration.
2
20
253
21
I worked on R3V3nge, focusing on turning gameplay ideas into stable, production-ready features in Unreal (C++ + Blueprints). I implemented and iterated core gameplay systems, tightened state handling, fixed edge-case bugs, and ran regular QA/debug passes to prevent regressions. I also did profiling/performance tuning to reduce hitches and keep gameplay responsive, while unblocking teammates when needed.
21
239
19
I recently worked on a multiplayer MMA-style project in Unreal Engine (C++), focusing on server-authoritative gameplay, replication/network flow, backend/API integration, and performance-minded polish. Loved the challenge of making combat feel fair and responsive under latency.
19
242
16
I worked on a multiplayer VR Search & Rescue simulation. I built the online stack in Unreal using Epic Online Services (EOSOnlineSubsystem) and Vivox voice chat, handled session creation + server/client synchronization, and delivered key VR interactions (grabbing/manipulation) plus traversal systems like vehicles and real-world terrain streaming with Cesium to support realistic rescue missions.
16
229
Game Developer
(5)
Follow
Message
Explore people