Freelance Game Developers in Bolton
Freelance Game Developers in Bolton
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Teddy Engel
Bolton, UK
Making games and software professionally since 2004
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Making games and software professionally since 2004
0
Kai’s Sanctuary
0
5
2
Bubble Witch Saga 2
2
14
0
Farm Heroes Saga
0
18
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(3)
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Mikey Itua
pro
Manchester, UK
I create websites and MVPS to help ambitious businesses grow
$5k+
Earned
2x
Hired
66
Followers
expert
Expert
+2
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I create websites and MVPS to help ambitious businesses grow
2
Typiva - AI Font Finder and Suggester
2
14
3
For this challenge, I used several tools connected to Paper and Paper's Canvas to build Roam - a restaurant, eatery, and activity finder for Manchester. I wanted to create it because, coming back from uni with time to finally explore the city, I needed a way to visualise places I'd been meaning to visit on a map. I started by using Claude Code in the terminal to pull a button from my portfolio repo, then rebuilt and redesigned it in the Paper canvas for this project. From there, I used Claude Code and Gemini CLI to generate screens and variants via Paper MCP, picked my favourite, and brought it to life as a functional design in the new Lovable Desktop app using Paper MCP connection. I then synced the project to Cursor via GitHub and continued iterating - adding advanced features like maps, a light/dark mode using colour styles from my Paper Canvas, and a chatbot, both designed with Claude Code and Paper MCP. I finally powered the chatbot using Lovable AI and used the Paper metal shader for the chatbot button. Check out my post on X where I also have a longer version of the process video: https://x.com/ituadesign/status/2044547467488772264?s=20
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504
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Creating brand & marketing images for Fanta using lovart.ai (https://lovart.ai) (concept). Using highly detailed and crafted prompts fed into Nano Banana Pro and Lovart's features such as web search and edit text. This level of visual quality comes down to how detailed your prompt is.
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29
305
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Meet Macrohard Doors 1 - my YouWare Challenge submission. A retro desktop OS experience featuring classic apps like Paint, Calculator, Snake, Minesweeper, Music, Terminal, and more. I built this purely for fun - something different from the sea of wellbeing apps and purple gradients. This is about nostalgia, play, and the charm of old-school operating systems. Step back in time and experience the look and feel of early desktop interfaces and retro OS design. Built with @YouWare and powered by Youbase for user profile login/authentication and state storage. 👉 Check it out: https://doors1.youware.app/
2
29
586
Game Developer
(1)
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Muhammad Talal
pro
Manchester, UK
Building next-gen Interactive experiences
$1k+
Earned
1x
Hired
14
Followers
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Building next-gen Interactive experiences
20
I worked on Sand Bullet (Unity 3D) a top-down shooter indie title and owned the full development cycle from early concept to final deployment. I built the core tech including enemy AI, a flexible weapon system, and in-game power-ups, then pushed it through release on Steam, where it picked up real user traction and feedback that helped shape polish and iteration.
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328
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I worked on R3V3nge, focusing on turning gameplay ideas into stable, production-ready features in Unreal (C++ + Blueprints). I implemented and iterated core gameplay systems, tightened state handling, fixed edge-case bugs, and ran regular QA/debug passes to prevent regressions. I also did profiling/performance tuning to reduce hitches and keep gameplay responsive, while unblocking teammates when needed.
21
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I recently worked on a multiplayer MMA-style project in Unreal Engine (C++), focusing on server-authoritative gameplay, replication/network flow, backend/API integration, and performance-minded polish. Loved the challenge of making combat feel fair and responsive under latency.
19
290
16
I worked on a multiplayer VR Search & Rescue simulation. I built the online stack in Unreal using Epic Online Services (EOSOnlineSubsystem) and Vivox voice chat, handled session creation + server/client synchronization, and delivered key VR interactions (grabbing/manipulation) plus traversal systems like vehicles and real-world terrain streaming with Cesium to support realistic rescue missions.
16
287
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(5)
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