Mixing design + animation + JavaScript today.
I finally tried the Rive JS Runtime and created a tiny interactive animation, a state machine, and a trigger
Small step, but it feels like a big level-up.
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Just dropped a full YouTube breakdown of my Rive challenge entry!
I covered my animation setup, rigging process, interaction logic, data binding, and the little problem-solving moments along the way.
If you're exploring Rive or want to understand how interactive motion is built, you’ll find this helpful.
Watch here: https://youtu.be/EQGOPl9rn2I
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Made solid progress on my Rive game prototype today.
I implemented drag-and-drop logic using listeners, hitboxes, and timelines, and built the first reaction animations (orange + bomb).
Loving how interaction design feels when everything starts connecting.
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Been cooking something new in Rive Meet Feed Frenzy! 🍎
A playful concept where a cute panda tries to catch food flying across the screen 🥢
Just wrapped up the full UI and character design in Rive, next up is making it interactive 👀
#Rive #UIDesign #MotionDesign #GameUI #DesignInMotion #CreateWithTimi