UI pass update ✅
Dark neon arcade look is coming together: board + HUD + new snake/food styling.
Next: wire the UI into the Lua engine + add start/restart + test responsive web embed.
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Smooth Button Micro-interaction @Rive
Quick Rive experiment exploring button feedback and motion polish.
This kind of micro-interaction helps improve perceived performance and user confidence in UI.
Open to building interactive UI and motion systems for products.
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Recently validated a conversation card deck concept through a real, paid delivery.
The physical deck proved the experience works in social settings.
Now I’m focused on building the platform behind it, a system that allows people to customize decks by choosing categories, tone, and structure before anything gets printed.
Validating offline, then building software to scale it.
Building in public.
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Behind the Scenes: Animating a UI Card with Rive
Sharing a short clip from a full walkthrough where I redesign and animate a real UI using Rive.
The complete tutorial covers:
– Design analysis before animation
– Component-based structure in Rive
– Interaction logic and state machines
UI design and illustration by Frieda Odagboyi (full credit).
Full video here: https://youtu.be/TXS5zzvDDFE?si=MyuNToCZNA98ALxv
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I recently animated this RSVP bottom sheet interaction in @Rive as part of a new series where I turn static UI designs into interactive components.
UI design by Frieda Odagboyi (full credit).
A detailed, beginner-friendly walkthrough video is coming soon.
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Working on how users preview both the front and back of their cards in @Rive
This flip interaction makes the customization feel more real.
Still early.
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Behind the scenes of a new front card design, animated in Rive.
This is part of a customizable conversation card deck I’m building still early, still refining details.
I’m currently opening this to a small group of early testers (5–10 people) to try the flow and give honest feedback.
Building this in public, one iteration at a time.
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Building a customizable conversation card deck platform.
Recent updates include new animated card back designs, UX fixes, and a beta ordering flow designed to prioritize learning over speed.
Currently onboarding a small group of early testers and iterating in public.
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Shipped another card back design today.
Animated in Rive and built to plug directly into the deck builder MVP.
Still early, still learning but I’m enjoying taking my time with the details
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Building the MVP for a customizable conversation card deck platform.
After 2 years of producing decks for clients, I’m stepping into product combining design, code, and micro-interactions (Rive) to shape a more flexible experience.
This is an early build.
Open to feedback, collaboration, and conversations.
https://conversation-card-deck-builder--daramsontimmy.replit.app/
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Every deck deserves a vibe. @Rive
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Working on something I’m really excited about.
Custom conversation cards, built with intention.
This is just one piece 👀 @Rive
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Mixing design + animation + JavaScript today.
I finally tried the Rive JS Runtime and created a tiny interactive animation, a state machine, and a trigger
Small step, but it feels like a big level-up.
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Just dropped a full YouTube breakdown of my Rive challenge entry!
I covered my animation setup, rigging process, interaction logic, data binding, and the little problem-solving moments along the way.
If you're exploring Rive or want to understand how interactive motion is built, you’ll find this helpful.
Watch here: https://youtu.be/EQGOPl9rn2I
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Made solid progress on my Rive game prototype today.
I implemented drag-and-drop logic using listeners, hitboxes, and timelines, and built the first reaction animations (orange + bomb).
Loving how interaction design feels when everything starts connecting.
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Been cooking something new in Rive Meet Feed Frenzy! 🍎
A playful concept where a cute panda tries to catch food flying across the screen 🥢
Just wrapped up the full UI and character design in Rive, next up is making it interactive 👀
#Rive #UIDesign #MotionDesign #GameUI #DesignInMotion #CreateWithTimi