The window is bleeding now 🩸
The last addition to my procedural window: an animated bottom edge built from a tiling flipbook.
Speed, tiling, and size are all exposed as parameters.
Still one widget and one material.
Free project files soon on my Patreon.
Today I'm excited to share UI-002, a menu navigation system inspired by the beautiful interface from Days Gone.
This project explores how to recreate the feel of an AAA interface while keeping the implementation clean, modular, and production-ready inside Unreal...
This project recreates a modern metaball page indicator for Unreal Engine, where the active dot smoothly blends and separates as it moves between pages. It's a simple but elegant effect that works great for carousels, onboarding screens, and menus.