Dani

Dani Marti

Game/UI/UX Designer & 3D Artist

Ready for work

Dani is ready for their next project!

Breaking Immersion for Quicker Tutorials | Lobo: The Howl Within One of the most challenging parts of game design is teaching the player without boring them. After experimenting with and studying other games, I decided to break immersion a bit in favor of clear, fast tutorials....
Breaking Gear Isn’t a Punishment | Lobo: The Howl Within
It might sound unpopular, but in Lobo: The Howl Within, gear can break.
This isn’t just to make things harder, it’s part of the game’s economy.
Repairing your equipment costs coin, so you’ll need to venture out, gather...
I led Game UI/UX and Art Direction, designing all screens, interactions, and visuals to enhance immersion. 
All UI was implemented in Unreal Engine 5.
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