Browser-Based Three.js Tool for Procedural Path-Traced VisualsBrowser-Based Three.js Tool for Procedural Path-Traced Visuals
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A few renders from the tool I've been building lately. Built on three.js and running fully in the browser: → custom spectral path tracer on WebGPU → Intel's AI denoiser → blue-noise sampling → smooth, stable video loops → procedural scratches, haze and smudges I made a bunch of presets, so I can create scenes like this really fast. And it's simple enough that someone with no 3D experience could make visuals like these.
Timothy's avatar
A spectral path tracer on WebGPU running fully in the browser is serious engineering. The presets approach is the smart part, making that level of render quality usable by someone with no 3D experience at all.
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