Game Level Design for Atmospheric Exploration and StorytellingGame Level Design for Atmospheric Exploration and Storytelling
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Voices Beneath is an atmospheric game experience focused on exploration, environmental storytelling and carefully controlled player progression.
My design work focused on how the environment itself could guide the player without relying heavily on explicit instructions.
I worked on level layouts, player flow, pacing, environmental storytelling, progression, gameplay encounters and iteration.
The core design goal was to make layout, atmosphere and progression work together, naturally directing the player's attention while maintaining immersion and curiosity.
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