Voices Beneath is an atmospheric game experience focused on exploration, environmental storytelling and carefully controlled player progression.
My design work focused on how the environment itself could guide the player without relying heavily on explicit instructions.
I worked on level layouts, player flow, pacing, environmental storytelling, progression, gameplay encounters and iteration.
The core design goal was to make layout, atmosphere and progression work together, naturally directing the player's attention while maintaining immersion and curiosity.
Wanting another run even when you are bad at it is a pretty good sign. What took more iteration in Heatwave, the driving feel or the police chase behavior?
I’m currently designing a modern gaming mobile app focused on creating a smooth, engaging, and intuitive experience for gamers.
The design explores game discovery, featured games, game details, personal library, downloads, player profiles, and community-focused interactions, using a clean combination of deep navy, blue, cyan, and white.