Arcade-Inspired Haunted House Game with Rive and LuauArcade-Inspired Haunted House Game with Rive and Luau
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I grew up on arcade games, and I wanted to bring that same fast-paced, “one more try” feeling to a spooky little haunted house. I caught this challenge late but decided to go for it, putting in about eight hours of hands-on work over the weekend and refining the game through more than 30 iterations, beyond the initial setup and concept development. Trick or Treat Eat Eat follows a hungry pumpkin into a haunted house in search of treats. Collect candy, build your aura, and turn the tables on the ghosts trying to chase you out. Explore nine rooms, discover powerups, and confront the head of the household for one final trick. How many treats can you escape with and what rank will you earn? Built with the Rive CLI and RML for editable artwork, Luau for gameplay, and GPU Canvas for haunted lighting, weather, suction, and powerup effects. Most of my iteration went into how it feels to play: responsive controls, satisfying attacks and powerups, readable encounters, and a difficulty curve that keeps you coming back.
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