"Design is a young person's game." I've been thinking about this a lot lately. At 20, it seemed l..."Design is a young person's game." I've been thinking about this a lot lately. At 20, it seemed l...
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At 20, it seemed like a confirmation.
Today, at 33, the words make me feel a little anxious.
Not because I'm old, but because we work in an industry obsessed with innovation: new tools, new trends, new frameworks every week.
I see designers mastering software released yesterday morning.
Fast, hungry, and technically formidable.
Honestly, a little intimidating.
So I find myself wondering if I'll actually be able to keep up, or if I'll quietly become 'obsolete'.
But then I look at the real work.
The work of clients and their requests and needs.
The work they pay me for.
Clients don't hire me to open the latest Figma plugin and produce 10 variations overnight.
They need someone who already knows which 9 to discard and saves them time and weeks of indecision.
This doesn't mean you stop learning.
Curiosity still matters, and it's what keeps you in the game.
I'm saying that knowing what to cut is part of the job.
And it usually takes years to get there.
Knowing what to cut is probably the most underrated skill in this job, clients rarely ask for it by name but it's what they're actually paying for. Do you think that judgment can be taught faster to juniors, or does it just take the reps?
The line about clients paying you to already know which 9 variations to discard is the whole job in one sentence. That kind of judgment doesn't show up in a portfolio though, how do you even signal it to someone who's never worked with you before?
Ciao Antonio! I think the design field evolves incredibly fast, and new plugins and software create a lot of noise when they're released or suddenly go viral. I think it's important to stay steady, ignore the noise, and only start exploring new tools when they seem to have real...
You made me think of that bookmark folder on social media, full of tutorials, shortcuts, and saved tools that we all have. We keep adding things to it, but we never actually go back and look at them, so it just sits there, quietly forgotten.
Experience adds context, judgment, and patience that trends cannot replace. Great design is not tied to age, even when the industry sometimes acts like it is.
I can agree. 😃 But at 33 you are still young! It's not about how old are you, it's about the time we live in.
I'm 42, but I remember that the 3 main design applications that I've used back in 2005-2015 din't changed the design industry so fast as now every tool that appears...
I’m currently working on a branding project for Massage & Mocktails — a concept built around couples learning massage together in a relaxed, social atmosphere.
These are two early, black & white directions from Stage 2 of my branding process, before moving into color, typography, and the full visual system.
The interesting part?
My client chose Concept 1. I chose Concept 2.
Now I’m curious what other creatives think.
Which direction would you choose — 1 or 2? And why?
Sometimes the most interesting part of branding is seeing how differently a client and a designer respond to the same brief.
Concept 2 for me. That interlocking figure mark reads as two people meeting, which is the actual brief here, so it gives you more to build a system on. Concept 1 is the safer, more literal pick, which is usually why clients reach for it.
“We started with just a name and some vague ideas. They left us with a brand.” That’s how our client described their experience working with us on The Growth Fit.
There was no existing identity to refine. Our job was to take an early-stage idea, understand what the brand needed to stand for, and turn it into a visual system with enough clarity and character to grow with the business.
That meant exploring, challenging our own decisions, and going back to the drawing board when something wasn’t landing well. The result was a system built around one central idea: the right fit, carried consistently through the identity, motion and brand touchpoints.
The complete project is live. If you’d like to see how the idea developed into the full identity system, you can explore the case study here: The Growth Fit