Hey @anything team, I still have 23k+ credits from the hackaton but I think there was a bug because I previously had other bonus credits in my account. I was working on it all night and now i am locked out even though I have enough credits - it says I hit the daily limit :) please help? my account name is the same ^^ thanks
Hello,
As far as I can see, It is showing 3k credits left. It should be 20k credit left, as I haven't used started the project for this challenge yet. May I know, how to fix it or get the written 20k credit for this challenge.
Thank you.
i tried to build something on anything https://shipboard.created.app but the free credits they gave ran out before even i could complete the app is there anyway that i could complete this app? @anything
I have20k remaining credits, but this daily limits :( is so sad! Even worst to publish on marketplace took 1-2 business days, so we have until Friday to publish! 😢
The 20K credits I received have already been used up, but the app still needs some final touches and bug fixes. How can I get more credits? Or do I need to buy a plan? I don’t really want to upgrade my plan right now.
🎮 Retro Repair Café — bringing old consoles back to life, without the admin chaos.
For the Lovable × Contra challenge, I built a concept website and working booking system for an independent retro console repair café.
Customers can book a console assessment, describe the fault, arrange collection and delivery, and track their repair. If they’re staying, they can reserve a seat and pre-order food or a milkshake. Community gaming nights and a retro marketplace give people a reason to return after the repair.
Behind the counter, a database-backed workshop dashboard brings together repair jobs, quotes, appointments, collections and food orders. I populated it with eight fictional repair jobs so you can explore how it works.
Why I built it
When you run a small repair business, you’re the technician, receptionist and organiser. Every phone call asking for an update interrupts a repair. Paper notes and scattered bookings make it harder to keep customers informed.
I wanted to give that owner more time to fix consoles, while making the customer experience as enjoyable as rediscovering a favourite childhood game.
The café adds something personal: a broken console becomes a reason to meet people, play games and support a local business.
Built with Lovable, with custom visuals and an AI-assisted promo video showing the idea in action.
Can a designer push Lovable as hard as any design tool?
Yes, and the method is simpler than you'd think. Three steps. I'll show each one on real slides from this challenge.
First, why I'm back. I sat out the last couple of challenges: I needed a real break, and other projects needed me more. I hadn't opened Lovable in a bit over a year. When this one landed, I thought: let's see if a designer can take it to the limit, the way I do with every other tool. So far, it's holding.
The client is Endorphin, a run club in Turin. Every Thursday, 19:00, under the Arco del Valentino, free, any pace. Here's the method.
1. Design every state before you prompt. Default, hover, spots left, full, waitlist, booked, past. Look at the third slide: each chip is a different state of the same event, "You're in", "23 left", "31 going". If a state isn't designed, Lovable guesses it. So I never leave it a guess.
2. Write the prompt like a spec. Real sizes, real colors, real timings. Mine says things like: the slide takes 480ms, easing cubic-bezier(0.2, 0.8, 0.2, 1), no bounce. Then I attach the Figma export of that exact state and write "match this pixel for pixel". That's how the calendar on the last slide got its hover: the cell lifts, a preview card shows cover, time, place and spots left, and Book sits right there.
3. One prompt at a time. I send a piece, compare it with my board, and only then send the next. The phone view on slide two came out that way: a booking sheet with two fields and one line, "No account. No password. Just show up." Above it, a molecule where every dot is a moment from a Thursday.
The first slide shows the result of all three: the whole night as single cards. Price, distance, time, meeting point, crowd. One idea each.
The tool is only as sharp as the brief you give it.
If you've built with an AI tool: where did you hit the wall first, design or logic?