Before any software gets touched, this is where every logo starts.
Pen, paper, and 20+ rough concepts that will never see daylight.
People assume design happens in Illustrator or Figma. It doesn't. It happens here, in the messy, unfiltered thinking stage where bad ideas get out of the way so the good ones can show up.
Most of what's on this page won't make it to the final brand. And that's the point. Sketching fast and rough means I'm not precious about any single idea, I'm just chasing the one that actually fits the brand's story.
By the time I open my screen, I already know which direction is worth building.
Slow down before you speed up. It shows in the final work.