Paying $300 per UGC video and still guessing what will convert?
This 20s ad was never filmed. It’s AI-generated, built on a repeatable workflow so you can test 10 hooks before spending on 1 creator.
Need a batch of UGC concepts for Reels, TikTok, Meta ads or Shorts? Message me.
Your UGC creator just charged you $300 for a video that got 412 views.
Again.
If you run an e-commerce brand, you know the loop: brief the creator, wait two weeks, get one take with the wrong lighting, pay for a reshoot, and still guess whether the hook will work.
If you’re a creator, you know the other side: you have 30 concepts in your head and time to film maybe 3.
This 20-second clip was never filmed. No creator, no studio, no shipping a product. It’s an AI-generated UGC ad, made as a concept demo: hook, product reveal, routine, soft CTA, in a real handheld-phone style.
I built a repeatable workflow behind it:
→ Avatar + product sheet so the face and product stay consistent
→ Real UGC clips studied for pacing, framing and lighting
→ Beat-by-beat scripts written to be testable, with 3–5 hook variants per concept
→ Platform-ready for Reels, TikTok, Meta ads and Shorts
The point isn’t to replace creators. It’s to test ten ideas before you pay for one.
I’m taking on a few UGC projects this month. If you want a batch of concepts instead of one expensive guess, message me.
(Concept demo, AI-generated. Product is a generic placeholder.)
Manual work is always better than ai slop you can use ai for some clips but full video made with ai is unprofessional and a waste of money and resources
New case study: motion product film for a mobile streaming app. Some shots filmed on camera, some AI generated, the rest built in After Effects
Check it out
I wanted to test whether Invideo Editor’s AI timeline agent could replace hours of manual node compositing in After Effects to create a cinema-grade VFX shot from raw mobile footage.
How I built it:
The Footage: Raw 4K 60fps night plate of NYC with neon signs, streetlamps, and a wet puddle reflection.
Agent Direction: Using a prism refraction photo as a reference, I directed the agent in Ultra Mode to author a single custom shader that extracts luminance highlights, stretches them into 55° upward trails, and applies a spectral RGB dispersion gradient across the edges. It also layered a Screen composite and generated a procedural cyberpunk HUD tracking overlay.
Human Refinements: I manually used the exposed Inspector sliders to fine-tune the Highlight Threshold to 0.68 (isolating the Radio City marquee, streetlamps, and puddle reflection while eliminating building clutter) and dialed the Trail Length to 140 with an exponential falloff taper.
impressive work.. especially the manual effort you put in makes this a whole lot better.. would love to hear your opinion on my submission as well.. good luck!