I’ve been exploring different visual styles lately, and this time I went with Claymorphism.
Started with the idea of making a “soft” UI.
Then came the shadows.
Then came adjusting the shadows.
Then adjusting them again. 😂
That was basically my Claymorphism experiment.
I wanted the interface to have depth and personality, but still feel clean enough that the content remained the main character.
It’s interesting how much you can change the feeling of a screen without changing the actual layout, sometimes it’s just light, shadow, spacing and restraint.