I’ve been exploring different visual styles lately, and this time I went with Claymorphism. Start...I’ve been exploring different visual styles lately, and this time I went with Claymorphism. Start...
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I’ve been exploring different visual styles lately, and this time I went with Claymorphism. Started with the idea of making a “soft” UI. Then came the shadows. Then came adjusting the shadows. Then adjusting them again. 😂 That was basically my Claymorphism experiment. I wanted the interface to have depth and personality, but still feel clean enough that the content remained the main character. It’s interesting how much you can change the feeling of a screen without changing the actual layout, sometimes it’s just light, shadow, spacing and restraint.
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Farah |'s avatar
Good Work!!!!
Rohan's avatar
You captured the Claymorphism trade-off really well: the depth adds personality, but the restraint keeps the content legible. The repeated shadow adjustments are exactly where this style is won or lost.
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