3D Scene Breakdown: From Rough Visual to Final Shot3D Scene Breakdown: From Rough Visual to Final Shot
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One scene, from the rough visual to the final shot πŸ‘€
Made a quick breakdown of how the 3D, lighting, materials, textures, and motion came together.
This is probably my favorite kind of content to make. Just showing how the thing actually gets built.
Bella's avatar
Amazing work!
Alex's avatar
Thank you so much πŸ™Œ
Mitchell's avatar
Alex's avatar
Mitchell, thank you so much for your support! I really appreciate it πŸ™Œ
Mostafa's avatar
That's really unique Alex incredible job πŸ”₯πŸ”₯πŸ”₯
Alex's avatar
Mustafa, thank you so much for your comment and support! I really appreciate it πŸ™
Mostafa's avatar
Pardon Alex ❀️
Picto's avatar
Picto Design Studio logo
Amazing workπŸ”₯πŸ‘πŸ‘
Alex's avatar
Thank you so much!
Anas's avatar
Nice πŸ‘
Alex's avatar
Really appreciate it πŸ”₯ Thank you!
Anas's avatar
Thank you so much ❀️
Kabir's avatar
Split Creatives logo
Love seeing the process behind the final result. The lighting and material breakdown makes the work even more interesting.
Alex's avatar
Thanks! Tweaking the materials took a while, so I'm really glad you noticed!
Denisa Georgiana's avatar
I love this, the lighting, the shadows and the colors
Alex's avatar
Thank you! The lighting was probably the part I obsessed over the most, so really glad that came through.
Denisa Georgiana's avatar
I can tell, it came out really gooood
Alex's avatar
Thanks!!
Irkham's avatar
It's so cool alex! I like it when you do the transition.
Alex's avatar
Thank you so much!
Jos's avatar
Good
Alex's avatar
Thanks!
Yaroslav's avatar
Niiice
Alex's avatar
Thanks!
Alex's avatar
Hey guys, I’ve got the full case for this project up too. There’s a lot more animation, breakdowns and process in there, so if this little piece caught your eye, check out the full case πŸ‘€
Tabish's avatar
Breakdowns like this are so helpful. Seeing how much the lighting and materials change the scene from the rough version is a great reminder of where the magic happens.
Alex's avatar
100% agree. And honestly, breakdowns are one of the best things a designer can share for another reason too. They help a lot when work gets stolen.
I’ve seen way too many cases of that, so showing the process and the thinking behind the piece is not just interesting, it also helps make the authorship much clearer.
Folorunsho's avatar
Alex's avatar
Thanks!
StackShortlist's avatar
Showing the rough visual first is what makes this work. Most people only post the final shot and nobody learns how far it moved.
Shohel's avatar
Love seeing the process from rough concept to final render! πŸ‘ The attention to detail in lighting, textures, and motion makes the final result much more engaging. πŸš€
Patrick's avatar
Great lighting and materials
Alex's avatar
Thanks!
Mufaddal's avatar
Agree, process breakdowns are the most underrated content. Clients finally see why a 10-second shot takes days. The desk scene with the cut paper and tape is a lovely touch, it makes a SaaS UI feel handmade. Do you lock the camera move before you start on materials?
Alex's avatar
Usually the full lookdev comes first, and only after that I move into animation.
Sometimes I’ll do a very rough camera/blocking pass early just to make sure the composition works, but the actual move gets refined once the materials, lighting and overall look are already in place.
Nawras's avatar
Impressive! πŸ‘Œ
Ali's avatar
pro
β€’ Oct 16
the point about breakdowns proving authorship is the part i'll remember. a final shot can be lifted in a second, nobody can lift the rough pass and the lookdev steps. the cut paper and tape texture is what sells the SaaS screens as physical, did that come from the client's brand or your call?
Alex's avatar
Thanks, really appreciate that!
On the materials and paper textures, the client didn’t really have any 3D visual language before this. Their brand was mostly bright, graphic 2D, without much use of real-world textures or physical materials.
So the cut paper, tape, and tactile feel...
Ali's avatar
pro
β€’ Oct 17
that makes it even better, the texture was your call and it became their visual language. that's the part clients never see in the final shot.
Naim's avatar
This breakdown is gold! Love how you showed the transition from wireframe to final lighting. The way materials and textures build up realism in stages is super insightful β€” more breakdowns like this please!
Arek's avatar
Ebaqdesign LLC logo
Going from that flat grey clay tablet to the final desk with the cutting mat, paperclips and little purple prisms is so satisfying, the warm wood light sells it
Zulker Naeen's avatar
Loved it!
Afnan 's avatar
Nicely done
Rasid's avatar
Damn, that 3D motion is so smooth!
Faith's avatar
Great work
Jeeth's avatar
The physics and the secondary motion is peakπŸ”₯. The pens, pins and paper detail.πŸ‘Œ
Umar's avatar
Amazing
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