Very famous concept. Still worth breaking.🦸♂️
Experimenting daily in Unicorn Studio to see what else it can become 🚀
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Spent this week just experimenting with visuals.✨
Turns out creativity compounds faster than consistency.
Which one catches your eye first?👀
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Well, Today is my Birthday 🎉
And I joined Contra at the end of December.
Till today: 3 proposals, 1 full-time offer from New York, and 2 clients that went quiet.🤷♂️
Not perfect, but promising.
By my next birthday, I hope I can say Contra became the best platform for me, with real opportunities and meaningful clients.
To those with experience, tips are welcome.
Till then, celebrating progress and enjoying this image-led animated version. ⚡🤖
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Nobody asked for it but here's the update : Just finished "cooking" this new concept: AUTNAUTIC.🔥
I wanted to create an immersive, ethereal experience, so I brought the design to life 🙌
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Weekend build 🌸
Exploring a soft editorial layout where typography breathes and visuals do the talking.💆♂️
Design pattern that prioritizes hierarchy, contrast, and calm.
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Nobody asked for an animated version.💆♂️
But the design felt like it needed to breathe.😌
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Sidebars are underrated. So I’m redesigning one every week until they aren’t.😂✌️
Animate this or keep it static?
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Quick test: does this hero feel better animated or static?💆♂️
Yesterday it started as a still. But it refused to stay still.😂
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1 Collaborator
This week treated me well.😂✌️
Played around with a few hero section concepts and ended up here.
Now I’m tempted to animate it. Should I?
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2026 goals (written by someone who’s still figuring it out):
Last year I started freelancing in October.
I got 2 clients and earned $1,100+.
For some, that’s coffee money.
For me, that was a “wait… people will actually pay for my design?” moment. Very special. Framed mentally.
This year’s goals:
• Grow my Contra & X to 1K followers (without begging the algorithm daily)
• Get 12 real leads (At least 1 per month, not 12 in one panic week)
• Design more clean apps & product UIs
• Go deeper into motion & micro-interactions (yep, that’s my favorite part)
• Stay consistent even when imposter syndrome clocks in early
I design clean, simple interfaces for apps and products.
2026 is about doing more of that and doing it better.
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Hey guys,
I’m Anky, a Product & UI/UX Designer who designs clean, intuitive interfaces for apps and digital products.
I focus on clarity, strong visual hierarchy, and interactions that actually make sense, not just screens that look good in screenshots.
If you don’t know me yet, that’s fair… I’m new here 🙂
But if you’re building a product and want design users understand and trust, let’s fix that.
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Before: static design.
After: a card that feels premium, alive, and trustworthy.
I help brands turn clean UI into motion-driven experiences that elevate perception and improve product feel.
If your product looks good but feels flat, motion is what you’re missing.
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2025 recap
This year wasn’t about overnight wins.
It was about showing up when no one was watching.
I:
• Refined my design process
• Built cleaner, sharper UI
• Shipped consistently instead of waiting for “perfect”
And yes, I landed 2 clients totaling $1,100+.
Not a flex. Just proof that progress compounds when you stay in the game.
Still far from where I want to be.
But much closer than where I started.
If you’re building quietly, keep going. It adds up.
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Clean app design isn’t about looking minimal.
It’s about removing friction.
I design interfaces that help users think less and do more.