Ari Binus's Work | ContraWork by Ari Binus
Ari Binus

Ari Binus

AI workflows, prompt systems, and human-in-the-loop tools.

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Ari is ready for their next project!

Social Media Interview Clip: Edited a short-form vertical video from interview footage into a polished social media clip. Added an animated title hook, tightened the pacing, cleaned up filler moments, added readable captions, and paired the clip with fitting background music to make the message feel more engaging and shareable.
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Rapid AI-assisted prototype exploring music-driven gameplay systems, feedback-loop design, and audiovisual progression mechanics. Developed over roughly three weeks using AI-assisted prototyping workflows (May 2025), I directed and iteratively developed the gameplay concept, progression systems, interaction mechanics, level structure, audiovisual feedback, sound design, music integration, balancing, and gameplay refinement from concept to playable prototype. The project explores an interactive music-driven progression system built around licensed multitrack stems, where collected music waves expand both player capabilities and the evolving musical composition. Focus areas included feedback-loop design, player progression, risk/reward dynamics, state-driven ability systems, audiovisual synchronization, encounter balancing, environmental constraints, emotional and experiential pacing, and seamless integration between gameplay actions and musical progression.
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Rapid AI-assisted prototype exploring procedural puzzle systems, mobile interaction design, and player-guidance mechanics. Developed over five days using AI-assisted prototyping workflows (March 2026), I directed and iteratively developed the gameplay concept, onboarding flow, turn-economy strategy, escalating board pressure, interaction refinement, feedback timing, music/sound curation, haptic behavior, and mobile-first gameplay pacing from concept to playable prototype. Focus areas included procedural puzzle generation, progressive tutorial systems, risk/reward mechanics, multi-select interaction optimization, decision tension, layered visual/audio/haptic feedback, and emotional pacing.
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Rapid AI-assisted prototype exploring tactile object-clearing and hidden-object interaction systems. Developed over two days using AI-assisted prototyping workflows (May 2026), I directed and iteratively developed the gameplay concept, interaction feel, visual atmosphere, procedural logic, audio/sound design, feedback timing, and gameplay refinement from concept to playable prototype. Focus areas included tactile interaction design, gameplay responsiveness, environmental feedback, onboarding flow, experiential pacing, and atmospheric cohesion.
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Rapid AI-assisted workflow prototype exploring document analysis, source verification, content curation, and human-in-the-loop publishing systems. Developed over roughly three weeks using Google AI Studio, custom prompt systems, and iterative AI-assisted prototyping workflows (May–June 2026), I directed and developed the workflow architecture, verification process, user experience, automation logic, quality-control systems, and overall product design from concept to working software prototype. The system assists with locating, verifying, curating, and transforming public-domain source material into structured publishing assets while maintaining traceability to original source documents and supporting human review throughout the process. Focus areas included workflow automation, prompt engineering, AI-assisted research, source verification, content curation, quality assurance, UX design, human-AI collaboration systems, and publishing pipeline development.
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Cover image for Narrative Design for Harold (Steam
Narrative Design for Harold (Steam Game): Wrote cinematic cutscenes for an independent game production, collaborating with the development team to align narrative beats with gameplay mechanics and player progression. The work emphasized pacing, clarity, and narrative consistency within an interactive system where story and player experience needed to function together.
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Cover image for Documentary Storyboarding & Visual Development:
Documentary Storyboarding & Visual Development: Created storyboards and visual development materials for documentary film projects, helping translate narrative concepts into visual sequences and production-ready planning. Work involved visual storytelling, shot communication, and collaboration with filmmakers to support narrative clarity and audience engagement. Selected credits include documentary and independent film productions listed on IMDb.
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Cover image for Children's Book Illustration & Visual
Children's Book Illustration & Visual Storytelling: Illustrated multiple traditionally published children's books across a decade of professional work. Projects required translating narrative concepts into visual storytelling, collaborating with authors and publishers, and delivering finished artwork for publication.
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