Anupam Pareek's Work | ContraWork by Anupam Pareek
Anupam Pareek
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Anupam Pareek

Design

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Anupam is ready for their next project!

Followed by GALLERY L
Instructed AI to create my new portfolio by just talking to it & once first version was created then used annotations to refine it further as per my vision. Used Figma for the hero-covers for my projects, but yeah that's it. I think one more pass is needed lol, but WDYT?
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Cover image for An invite or signup has
An invite or signup has little value if the new user never becomes active; referrals should drive both acquisition and activation. I designed referrals as a progressive journey rather than a one-time transaction. Rewards were split across meaningful milestones and referrers could prompt friends to return, play a game or complete the next action. The loop became: Invite → Friend joins → Earn → Encourage activity → Friend engages → Unlock more.
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Cover image for Progress, status and accumulated rewards
Progress, status and accumulated rewards create reasons to stay. The more users build over time, the more they have to give up by switching, strengthening retention and increasing lifetime value. I designed a progression system that turned everyday gameplay into accumulated value. Users advanced through levels, built status and unlocked increasingly valuable rewards: Play → Progress → Earn more → Build status → Return Switching to another product meant leaving that progress behind, creating a natural switching cost while encouraging users to play more.
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Cover image for A new product experience isn’t
A new product experience isn’t just a new interface; it sometimes originates from the behaviour you want to create. I designed Audio Rooms end-to-end. Users could discover rooms by topic, enter and listen without being forced to participate, join the conversation when they wanted, or move between rooms. When a room ended or someone left, we surfaced the people they had interacted with and gave them ways to message or add them as friends.
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