Motel Blues — build rooms out of your memories. motelblues.com (https://motelblues.com)
Every room you've ever loved still holds a memory. Motel Blues lets you build those rooms — and walk back into them.
The idea. A photo is flat. A memory is a space — it has a layout, a light, a feeling. We're great at losing memories and terrible at keeping them. Motel Blues turns a memory into a room you can actually stand inside: you sketch a floor plan, generate it in 3D, fill it with objects, and tuck a memory inside each one — a song, a photo, a video, a link. Then you share it: public rooms have a number, private ones a 6-digit key.
Built with Figma suite and beyond. I used most of the Figma surface to make this:
Figma Make — the foundation: the app shell, the blueprint editor, room generation, walk mode.https://www.figma.com/community/file/1649640954660120505/motel-blues-initial-prototype
Figma Weave — the landing page's living background video. Button backgrounds.
Figma Sites — motelblues.com (http://motelblues.com)
Figma's MCP — piped my simple UI kit straight into code. https://www.figma.com/design/tjwJMx5CyjXmvT6jYtxKD0/Motel-Blues---Design?node-id=25-2&t=WPkAM6nyAzi6rexu-1
FigJam — ideation and the product roadmap. https://www.figma.com/board/hDCkVLHJ3ZLa449yspzSe5/Motel---Ideation?node-id=20-83&t=m2IDX6pLGYXn6BDQ-1
The detail I love most: The demo room is the room I built Motel Blues in. A memory of making the thing that makes memories.
Try it, Visit Room 000, create your own, and learn more about how I made it. 👉 motelblues.com (http://motelblues.com)
What if you had to blow a kiss to your phone instead of tapping? 💋
Let me introduce: Face-to-Navigate & Pucker-to-Confirm
This prototype explores an operating-system-level interaction model where movement and commitment are separated.
💆♀️ Face-to-Navigate: subtle head movement controls exploration
😚 Pucker-to-Confirm: a lip gesture signals explicit intent
👀 Intent-Aware Mode: apps request different confirmation thresholds.
In sparse interfaces, movement is enough.
In dense environments, actions require intention.
What starts as a playful question “what if you had to blow a kiss to tap?” becomes an exploration of how interfaces could respond to intent instead of motion.
Made with Figma Make.
(With intention, obviously.)
available at pucker.figma.site (https://pucker.figma.site)