William Chidube's Work | ContraWork by William ChidubeWilliam Chidube
Interactive Motion Systems for Product & Cinematic Media
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A few characters I’ve brought to life in Rive.
Beyond the animation: interactive states, responsive behaviours, and personality built to work inside real products. An interactive learning app combining adaptive word practice, planet-based progression and playable challenges, built with Rive and Flutter.
Gameplay runs inside Rive. Reusable components, state machines, data binding and Luau scripts power movement, hit detection, letter selection and animated feedback. Flutter supplies learning content, connects the experience and saves learner progress.
Firebase supports authentication, learner profiles, approved vocabulary and saved progress, with Firestore, Storage and Cloud Functions connecting the product to its content and audio pipeline.
Word pronunciations are generated with ElevenLabs, with the infrastructure in place to bring audio production fully in-house. A separately recorded A–Z library supports letter-by-letter spelling playback, with session preloading and caching keeping audio ready as learners progress.
Rive CLI has been a joy to work with.
Product design, interactive animation and game development for desktop and mobile. Hello!
My official entry to the #Scriptingwithrive challenge:
Experience a logic-driven football (soccer) tactical system built entirely in Rive. Leveraging complex scripting and data binding in Rive, the Formation Engine delivers real-time, interactive football strategy visualization directly in the Flutter runtime.
Key Features:
-Formation Morphing: Fluid structural reorganization.
-Dynamic Occupancy Maps: Real-time heat
mapping/influence grids.
-Real-time Player Path Tracking: Motion-trail analytics.
-Tactical Linkages: Visualizing squad connections.
-Zones of Control: Interactive area-of-influence highlighting. Advanced Rive Integration with 3D Image Sequences