Ulaş Çiçek - Backend Engineer | ContraWork by Ulaş Çiçek
Ulaş Çiçek

Ulaş Çiçek

AI, Software, Games & Cybersecurity Product Builder

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Cover image for I built a modular RPG
I built a modular RPG inventory and crafting backend in modern C++17. The system combines inventory management, equipment slots, recipe discovery, crafting mastery, enchantments, item upgrades, armor set bonuses, shops, weighted loot tables, turn-based combat, and persistent save/load. The architecture is data-driven through JSON and designed for clean integration into larger game projects, with explicit error handling, modular systems, and configurable gameplay content.
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Cover image for I built Idiolect, an open-source
I built Idiolect, an open-source cross-lingual authorship attribution tool for OSINT and forensic linguistics. It compares writing samples across different languages using language-independent structural habits and multilingual style embeddings. The tool produces an attribution score, confidence level, and explainable feature breakdown, helping investigators and researchers identify potential links between pseudonymous authors without treating the result as a definitive verdict.
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I built Context-Bridge, a self-hosted shared memory infrastructure for multi-agent AI systems. It replaces oversized transcript passing with governed, task-scoped recall under explicit token budgets. The system combines hybrid retrieval, full provenance, confidence gating, duplicate suppression, contradiction detection, belief revision, agent reputation, procedural memory, and multi-tenant access control. It supports Qdrant, Redis, PostgreSQL, local embedding models, Docker deployment, and a typed Python SDK.
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I built Aithena, an engine-agnostic NPC AI framework in modern C++17. It combines behavior trees, utility AI, GOAP, perception, memory, emotions, relationships, factions, economy, quests, and living-world simulation in one modular system. I also created a WebAssembly demo that runs directly in the browser, visualizing emotional contagion, memory decay, and rumor propagation between NPCs.
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