I built Aithena, an engine-agnostic NPC AI framework in modern C++17. It combines behavior trees,...I built Aithena, an engine-agnostic NPC AI framework in modern C++17. It combines behavior trees,...
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I built Aithena, an engine-agnostic NPC AI framework in modern C++17. It combines behavior trees, utility AI, GOAP, perception, memory, emotions, relationships, factions, economy, quests, and living-world simulation in one modular system.
I also created a WebAssembly demo that runs directly in the browser, visualizing emotional contagion, memory decay, and rumor propagation between NPCs.
Nice choice to animate the whole path from style selection to final output—the sequence makes a feature-heavy workflow easy to follow. Keeping the many formats from feeling overwhelming is the real win.