21 days on this character. 16 of them before a single animation existed.
Layers, bones, four joysticks — face turn, pupils, upper lid, lower lid. All wired first.
After that the animation part was fast. Not because I rushed it. Because I wasn't solving technical problems...
I built an assistant character in Rive that's wired into the product's actual state — not a loop on top of the UI, but a face that responds in real time. It blinks and breathes while idle, leans in the moment you start typing, jumps when the answer lands and winces when...