I created a prototype experience for users to buy coffee from an app. I made this in figma for my Linkedin post long ago. I would like to submit this in this hackathon.
Every time I start a new design, I remind myself:
“Don’t design screens. Design journeys.”
Here’s a snapshot of how I map every step a user takes, so I know exactly which screens to design, where friction exists, and where delight can be added.
Product Doesn’t Feel Intuitive
“Our product doesn’t feel Usable… but we don’t know why.”
When your app’s flow doesn’t match how users expect to complete a task, it feels frustrating dealing with edge cases, even if it's beautifully designed.
Example from a recent project:
I...
As a UX/UI designer, I understand the significance of visualizing and testing design concepts before implementation. Prototyping, especially in Figma, plays a pivotal role in enhancing user experience and demonstrating design skills.
I’m excited to share the demo I built for the Figma Make-a-thon!
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