Every time I start a new design, I remind myself:
“Don’t design screens. Design journeys.”
Here’s a snapshot of how I map every step a user takes, so I know exactly which screens to design, where friction exists, and where delight can be added.
Product Doesn’t Feel Intuitive
“Our product doesn’t feel Usable… but we don’t know why.”
When your app’s flow doesn’t match how users expect to complete a task, it feels frustrating dealing with edge cases, even if it's beautifully designed.
Example from a recent project:
I...
As a UX/UI designer, I understand the significance of visualizing and testing design concepts before implementation. Prototyping, especially in Figma, plays a pivotal role in enhancing user experience and demonstrating design skills.
I’m excited to share the demo I built for the Figma Make-a-thon!
Med Connex is designed to transform how companies hire by directly connecting talent with employers, eliminating middlemen, and automating the hiring process through...
I am trying to create an interactive prototype for purchasing a cup of coffee through an app. It is not perfect yet. but this is what I have come across so far with different prompts on MAKE.