SALIKYN ZERO's Work | ContraWork by SALIKYN ZEROSALIKYN ZERO
Full-Stack Web, Mobile & Backend Systems Architect , gamedev
High-Converting AI E-Commerce Ad: Hydration Serum
Problem: Traditional studio shoots for beauty/cosmetic products are expensive ($3,000+ per shoot) and slow, making it difficult for e-commerce brands to rapidly test multiple video ad hooks on TikTok and Meta.
Approach: Created a end-to-end AI visual production pipeline. Generated hyper-realistic macro liquid physics, skin textures, and product lighting using Nano Banana Pro and Leonardo, added camera motion using Kling 3.0, and synced ElevenLabs voiceovers with high-impact 3-second hook variations.
Result: Cut visual production cost by 80% while delivering cinematic, 4K-ready video ad assets optimized for scroll-stopping retention and rapid A/B testing.
Stack: Nano Banana Pro, Leonardo.ai (http://Leonardo.ai), Kling 3.0, Seedance 2.0, ElevenLabs, CapCut
Need high-converting AI video ads for your e-commerce brand?
Check out my AI Video Creation Service or send us a message. Cinematic AI Product Reel: Minimalist Tech Ring
Problem: Hardware and SaaS startups often struggle to explain complex product functionality and premium aesthetics visually within the first 3 seconds of a social video ad feed.
Approach: Designed dynamic glassmorphism UI overlays and 3D environment transitions. Utilized Flux and Leonardo for studio lighting consistency, Seedance 2.0 / Kling 3.0 for sweeping anamorphic camera motion, and Claude for narrative prompt generation.
Result: Produced a sleek product showcase with high visual polish, zero physical manufacturing overhead, and native social-feed retention pacing.
Stack: Leonardo Phoenix, Kling 3.0, Seedance 2.0, Gemini Pro, ElevenLabs,Claude
Looking for cinematic AI video reels that stop the scroll? View my AI Video Service to discuss your product reel. Hex Heist - 4-Player Combat Arena & Loot Systems (WORKING PROTOTYPE)
Created a fast-paced 4-player arena combat game featuring real-time resource gathering, weapon mechanics, and custom player HUD interfaces.
Key Highlights:
4-Player Arena Mechanics: Built synchronized 4-way spawn zones, free-for-all combat logic, and map boundary controls.
Resource Gathering Pipeline: Programmed dynamic energy and crystal collection systems tied to central energy beams.
Custom HUD & Shop UI: Designed and scripted real-time player stat tracking (Energy, Crystals, Kills) with an integrated in-game shop system.
Client-Server State Sync: Written in Luau with optimized replication to handle zero-lag combat events across client connections.
Tech Stack: Luau, Roblox Studio, Game Logic Scripting, UI/UX Design, Client-Server Networking. Build a custom 2D isometric game prototype featuring dynamic tilemap rendering, player movement mechanics, and object entity collision handling.
Key Highlights:
Isometric Rendering Engine: Built custom coordinate translation for smooth 2D isometric grid layout and depth sorting.
Player & State System: Implemented responsive character movement controllers, directional sprite animations, and object interaction routines.
Asset & Tile Architecture: Integrated modular environment tilesets,
tree generation logic, and asset loading pipelines.
Realm2D - Isometric 2D Game & RPG Prototype
Tech Stack: Java, LibGDX / Custom 2D Engine, Game Architecture, OOP, Tilemap Logic.