Build a custom 2D isometric game prototype featuring dynamic tilemap rendering, player movement m...Build a custom 2D isometric game prototype featuring dynamic tilemap rendering, player movement m...
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Good evening, I'm new here.
Just want to share the new video I made with Motion Graphics for my new portfolio. I built custom Next JS apps with deep integrations, and I focus on efficient infrastructure builds.
Some of my specialty are AI agent platforms for companies and High end Motion Graphics.
I had a random idea: what if I built a 3D Taekwondo game that runs entirely in the browser? 🥋
Well… I actually went and built it 😂
Introducing DOJANG — a little side project that started as an excuse to explore 3D development and turned into a surprisingly fun game.
You can:
- Spar against AI opponents at different difficulty levels.
- Practice Taekwondo techniques and combinations.
- Compete using arcade or Taekwondo-inspired scoring rules.
- Work your way through belt progression.
- Play on desktop or mobile.
It's built with React, Three.js, TypeScript, and a lot of experimentation with animation, physics-like combat interactions, and game mechanics.
This was a fun opportunity to step outside my usual product and interface development work and explore a completely different kind of interaction design.
There's still plenty I'd love to improve, but that's part of the fun of building things.
When a section relies on animation, I now prototype it in Figma motion instead of writing it out. A simple prototype gives the client and the developer the same clear reference: less back and forth, more precise feedback and a smoother build. Here’s the hero animation for a recent landing page, shown as a working prototype.