And here's my submission for the RIVE CONTRA challenge!
We've been working on our game in Unity for over half a year now, and pushing Rive to the absolute boundaries of whats possible. The video is a quick cliff's notes, but there's so much more.
😊Timelapse of my work on dynamic combat text. This is for use on all manner of screens, so it features variable sizes and editable settings on the fly to match correct screen shapes!
Including some of the state machine graphs since I love how they look 😍
Prototyped in Figma, then productized in Framer! Went for a whiter surface look for this one, more corporate/cleaner for other businesses etc looking for the company page.