Roy B's Work | ContraWork by Roy B
Roy B

Roy B

Designer / Motion Graphics & Visual Expert

Ready for work

Roy is ready for their next project!

And here's my submission for the RIVE CONTRA challenge! We've been working on our game in Unity for over half a year now, and pushing Rive to the absolute boundaries of whats possible. The video is a quick cliff's notes, but there's so much more. With over 500 data bindings across 100 artboards and 50 viewmodels, we made sure to use every single feature and capability in Rive: - Data binding for scorekeeping, timers, and feedback text - Artboard lists for particle effects and menu items - Converters for randomizers and position anchorings - Loops, Speeds, both 2D and 1D blend states for various elements - Solos for impact frames and buff/mission icons - Nested artboards/Libraries for fast replication - State machine layers for stacked offsets and emergent animation - A complete RenPy replacement entirely in Rive AND MORE!
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Teaser video made for an NFT set we worked on about a year ago now. The set never made it to live, but the video was super fun to make.
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Cover image for Work done for our game studio website Prototyped in Figma, t...
Work done for our game studio website Prototyped in Figma, then productized in Framer! Went for a whiter surface look for this one, more corporate/cleaner for other businesses etc looking for the company page.
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Some After Effects work done for a PvP action game. Went for cool visuals, tight timing, and a 3D retro cyberspace appeal. Very happy with how it turned out! ๐Ÿ˜Š
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A concept video I created for SWARM, a next-generation stack for blockchain agents using swarm intelligence. Incredibly fun to put this together, concepted and animated from scratch in AE. ๐Ÿ”ฅ
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Cover image for Game UI - Created in Figma, production ready assets for our ...
Game UI - Created in Figma, production ready assets for our upcoming PC game on Unity! Find more about the game here: https://store.steampowered.com/app/3390280/Pay_2_Win_The_World_is_Mine/
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Cover image for Fun timing game I made in Rive. Fully dynamic, with its own ...
Fun timing game I made in Rive. Fully dynamic, with its own in-built scoring system, track selection, and pause/reset functions! Quite fun to build and use the databinding features of Rive.๐Ÿ”ฅ
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Time lapse of my Rive work for an interactive report card screen, using artboards, lists, and data binding for dynamic functionality
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Cover image for ๐Ÿ˜ŠTimelapse of my work on dynamic combat text. This is for u...
๐Ÿ˜ŠTimelapse of my work on dynamic combat text. This is for use on all manner of screens, so it features variable sizes and editable settings on the fly to match correct screen shapes! Including some of the state machine graphs since I love how they look ๐Ÿ˜
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