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Rivi Thushara
Top Framer Expert Developer & Website Designer ✨
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Colombo, Sri Lanka
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Colombo, Sri Lanka
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I've been experimenting with WebGL shaders inside Framer and ended up turning it into a free code component - an animated shader background you can drop behind any hero section. Controls exposed: Speed – how fast the pattern animates Scale – spacing/density of the lines Glow – intensity of the center streaks Tint – an RGB multiplier so you can shift the palette without touching code Max DPR – a performance cap for high density screens Clear Color – the base background color Check it out (https://www.framer.com/community/marketplace/components/shaderbg/)
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Introducing Frostline 🌫️ A new Framer component built for clean, premium-feeling scroll transitions. It softly blurs content at the edges of scroll areas or sections, the kind of subtle detail that makes a design feel finished rather than default. You can set the direction, adjust how many blur layers stack, and fine-tune the curve (linear, eased, or exponential) to control intensity. Comes with presets for common spots like headers, footers, and sidebars, along with hover intensity, responsive sizing, and scroll-in animation, so it adapts easily across different projects. Check it out here - Link (https://dub.sh/Frostline-Contra)
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