Rettich ™'s Work | ContraWork by Rettich ™
Rettich ™

Rettich ™

Short-Form Video & AI Content Creation for Brands & Creators

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Rettich is ready for their next project!

Followed by Bram D, Flowgen S, and Manuela G
30 SECS | NO WAY OUT No parachute. No second chance. Just 30 seconds to survive. A military aircraft is going down in flames. Our protagonist has only one choice: jump. With no parachute and thousands of feet of empty sky beneath him, he spots another soldier falling through the storm and realizes that his only chance of survival belongs to someone else. NO WAY OUT is my entry for the CapCut Seedance 2.5 Challenge — a gritty, cinematic survival sequence that moves through immersive first-person POV, shifting perspectives between the two characters, violent freefall and close-quarters aerial action as a desperate escape becomes a fight for survival. Original concept / prompt: A pilot escapes a burning, crashing military aircraft and jumps into freefall without a parachute. He spots another falling soldier below him and dives toward him, leading to a desperate mid-air struggle for the only chance of survival. Workflow: Created with Seedance 2.5 in CapCut Video Studio using custom character and environment references to maintain visual consistency. I explored multiple generations and POV perspectives, then manually selected, timed and combined the strongest moments in CapCut into a continuous 30-second cinematic experience, followed by custom sound design and final finishing. Made with Seedance 2.5 × CapCut Video Studio #contraseedancechallenge #CapCutCPP #CapCut
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For my #EnvatoChallenge submission, I made a logo reveal video and decided to show the actual process instead of just the final result. I started by generating a few versions with AI: fast, polished, technically correct. But none of them felt like mine. They were missing something I couldn't quite prompt for. So I went back into Envato itself, this time not looking for a finished output, but for references sample footage, assets, textures things to build from rather than things to copy. From there, I put together something fully handmade, frame by frame, even though it doesn't look that way. I think the real "human by design" decision wasn't the final edit. It was choosing to stop generating and start building recognizing when the AI output was technically fine but creatively empty, and doing the slower thing instead.
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Creative technology in motion. A mix of AI visuals, motion design, short-form content and digital storytelling brought together through creativity, speed and execution.
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Hook. Cut. Deliver.
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