Regis Pereira's Work | ContraWork by Regis Pereira
Regis Pereira

Regis Pereira

Rive Interactive Animator | Motion Designer

Nescafé - Moments That Warm the Heart I love coffee. All types of coffee. Soluble, ground, capsules, espresso, cold brew—every form, every ritual. But the truth is, instant coffee gets overlooked. It's dismissed as "less than" by coffee snobs, treated as a convenience rather than an experience. And that's exactly why I chose Nescafé. Every frame is composed to feel like a memory—not hyper-realistic, but emotionally true. The visual language shifts between the stark reality of grief (present) and the warm glow of remembrance (past), showing how memory softens and preserves what we've lost.
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IF YOU FEEL FASTER, THEY SEE LIGHTNING - Nike Ad I chose Nike because it represents the pursuit of human potential and the belief that anyone can push beyond their limits. The narrative follows a young athlete who discovers new Nike shoes and experiences a transformative run with superhuman speed.The message: "IF YOU FEEL FASTER, THEY SEE LIGHTNING"—true speed comes from within, amplified by Nike. The visual style combines warm golden hour tones with electric blue speed effects, creating dynamic energy throughout. Dynamic camera angles (low for power, aerial for scale, close-ups for emotion) and tracking shots create immersion.
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Escape - Airbnb I chose Airbnb because it represents more than just accommodation—it's about transformation and escape from the mundane. In a world where modern life can feel like an endless loop of routines, Airbnb offers a simple yet powerful solution: the ability to "belong anywhere." This message resonates deeply with anyone who has ever felt trapped in the daily grind. The brand's philosophy aligns perfectly with the emotional journey I wanted to portray—from exhaustion to liberation, from confinement to freedom. The narrative follows a single character through his monotonous daily routine, captured entirely through an extreme close-up, wide-angle lens that stays fixed on his face. This creates an intimate, almost claustrophobic feeling that mirrors the suffocating nature of modern corporate life.
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Nintendo isn't just a game company; it's a lifelong companion. I wanted to capture the emotional continuity of gaming—how the technology changes from 8-bit to HD, but the feeling of wonder remains exactly the same. Gaming transcends generations, and Nintendo has been there through it all—from the NES cartridges we blew into as kids, to the modern portable consoles we share with our children today. This story celebrates that timeless magic of play that Nintendo has preserved across decades. The film follows a single protagonist through three decades, capturing the evolution of gaming while emphasizing what never changes—the pure joy on a player's face. The story culminates with the legacy moment: a father passing down this joy to his daughter, completing the circle and proving that play truly never ages.
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UI Elemente for Inhale/Exhale App with Audio-Reactivity with Rive Scripting ⚡️ The challenge here was creating something not pre-rendered, but calculated frame-by-frame: Dynamic Geometry: The rays aren't hand-drawn shapes, but mathematically calculated vectors that expand based on soundLevel. Particle System: The spheres appearing on "Exhale" have their own lifecycle and movement, controlled by sine/cosine logic for smoothness. Performance: Everything runs lightweight, ready to be embedded in React Native/Web. The freedom to manipulate vertices and colors via code opens up a new world for interactive UI.
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Motion Design Demoreel 2025
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Tamapet: A Tamagotchi Clone: Real-Time Evolution: A persistent 24h lifecycle from egg to adult. Systems Engine: Manage 6 core stats (Hunger, Energy, Happiness, Hygiene, Discipline, Health). Advanced Logic: Context-aware interactions (sleep-guarded actions) and a "Discipline Shield" that grants sickness resistance. Dev-Friendly: Integrated Global Speed Control for testing and a custom ASCII Dashboard for real-time console monitoring.
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Snake game prototype Key features include Relative Steering for precise control and infinite board wrapping
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Pomodoro Timer My first entry to a challenge, counting time, break and cycles via scripting.
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Some works on 2D and 3D Animation
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