A recent experiment exploring what's possible with Claude Code and 3D interactive web experiences.
Started with a rough concept and gradually evolved through dozens of small iterations, adjusting motion, interactions, perspective, and all the tiny details that make an experience feel cohesive.
The most exciting part wasn't generating the code. It was being able to move from idea to prototype so quickly and spend more time refining the creative side of the process.
Really happy with how this one turned out. If you'd like the Claude Code workflow I used to build this, hit me up.
An aurora-emitting orb, suspended in space, breathing and recalculating with every cursor movement.
Another real-time shader experiment built in Unicorn Studio.
Lately, I’ve been making reactive and immersive systems over static visuals.
Just motion, code, and curiosity, all possible with the help of Unicorn Studio.
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Still exploring. Still letting motion lead instead of intent.
Another small experiment on unicorn studio
There’s something freeing about not trying to arrive anywhere,
just watching ideas take shape as you move.
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Been spending some time experimenting with Unicorn Studio recently.
What stood out to me was how easy and intuitive it felt.
It didn’t feel like I was learning a new tool, more like I was just exploring motion and ideas.
A small experiment that came out of that process.