Built a small WebGL Gallery experiment to push my understanding of custom shaders and parallax interactions. (Inspired from one of my beloved portfolios)
No heavy 3D models — just layered planes, depth illusion, and performance-focused shader work.
If you’re looking for a creative, interaction-driven website that feels different (without killing performance), let’s build something cool together. 🚀
You can see the link here: https://ka1ki.com/projects
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Published a technical breakdown of a layered text scroll reveal effect built with GSAP and ScrollTrigger.
The focus wasn’t just the animation - but the architecture behind it:
• Segmenting scroll progress mathematically per line
• Using clip-path instead of width to avoid layout reflow
• Syncing Lenis smooth scroll with ScrollTrigger
• Handling font loading before splitting text
• Keeping performance within frame budget
Clean systems > flashy effects.
Full write-up:
https://ka1ki.com/blogs/layered-text-scroll-reveal-with-gsap-scrolltrigger
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Just finished my Portfolio, I'm still polishing it. I have only added one case study for now, working on others. Please share your feedback, I love to hear it. It's at https://ka1ki.com