Built a small WebGL Gallery experiment to push my understanding of custom shaders and parallax interactions. (Inspired from one of my beloved portfolios)
No heavy 3D models — just layered planes, depth illusion, and performance-focused shader work.
Just finished my Portfolio, I'm still polishing it. I have only added one case study for now, working on others. Please share your feedback, I love to hear it. It's at https://ka1ki.com