Instead of basic click-through tasks, I designed the UI for a suite of custom browser games, including Christmas Ninja, Collect the Shapes, and Memory Match.
To boost engagement, I introduced Difficulty Tiers (Easy/Hard) and Time Bonuses. For example, in Memory Match, users could opt for Hard Mode (a 6x6 grid with a Mistake Counter) to earn double tickets, adding a layer of risk and reward that resonated perfectly with gamers.