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Spline 3D Interactive Animation for Supaband🍗

Ayaka Fuji

Verified

3D Designer

3D Animator

Spline Designer

Spline

#Mobile Apps

3D Interactive Animation Assets for Supaband App

Supaband Interactive Explainer Animation Assets using Spline

Project Information

Supaband is an AI-powered app that makes calorie tracking and weight loss easy.
This project involved creating interactive 3D animation assets using Spline for their app.
These assets were designed to enhance the user experience by providing engaging and visually appealing elements that align with the app's purpose of simplifying calorie tracking and weight loss.

Project Team

Jackson (Creative Director / Founder)
Mike (App developer / Founder)
Ayaka Fuji (Spline 3D Designer)

My role

Spline 3D Modeling Creation
Spline Interactive Event Setting
Spline 3D animation

Clients

supaband

Concept

The concept of this project was to deliver an enjoyable and engaging experience for users while using the app through 3D interactive animations. These animations were designed to explain how the app works and how the human body burns calories in a fun and interactive way, utilizing tap actions created with Spline.
As a Spline designer, I proposed combining candy-coated materials for food items with hologram-like effects to represent advanced AI technology, aiming to captivate and delight users.

Modeling

For the 3D objects in our scene, I used Blender assets for the chicken and strawberry, while the rest were created natively in Spline. This combination method not only saved time in creating the 3D models but also optimized the scene size. Blender assets, such as OBJ or FBX files, often have high polygon counts which can affect loading speed. So combining them with lightweight Spline-native models ensured better performance.
3d models of mobile and fruits
3d models of mobile and fruits
The character in the final sequence was created using a sphere and path in Spline. By adding animation, we successfully visualized the stomach gradually shrinking.
3d hologram character

Material

For our materials, I focused on creating rich and premium finishes that enhance the overall experience, even with simple modeling. I combined candy-coated finishes that play with light reflections for meals and hard textures reminiscent of tech devices to achieve a balanced and luxurious feel.
To refine the design, I first created and compared multiple materials, including oil painting or paint-like textures and soft, tactile finishes often seen in game assets, evaluating them side by side.
Given the use of a black background, we chose high-saturation, playful colors to make the 3D assets pop and convey a fun, toy-like vibe.
To make the materials easy to implement and replicate across other Spline objects, we avoided using texture images. This approach ensured a streamlined workflow that aligned with the client's requirements for simplicity and consistency.

Touch Interaction

For touch interaction, all scenes were designed for in-app use, utilizing Spline's Mouse Down event to add an interactive setting where users can tap the screen to transition to the next scene.
Each animation topic was separated into individual Spline data, and the transitions were designed to move to the next scene seamlessly using Scene Transition settings.

Final Output

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A Spline 3D interactive animation for the Supaband app, combining candy-coated finishes and premium textures to enhance user engagement.

Likes

1

Views

22

Timeline

Nov 15, 2024 - Dec 17, 2024

Clients

Supaband

Tags

3D Designer

3D Animator

Spline Designer

Spline

#Mobile Apps

Ayaka Fuji

Spline 3D/ Multidisciplinary Designer based in NZ

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