πͺ Handcrafted Models: Precise hard-surface modeling in Blender ensures clean topology and efficient UV mapping. ποΈ
πͺ High-Poly Sculpting: Using ZBrush, I added scratches, dents, and imperfections, enhancing realism. ππ¨
π¨ 4K PBR Texturing: Substance Painter was used to create grungy metals, chipped paint, and aged wood, with realistic dirt buildup. π’οΈβ¨
π· Cinematic Rendering: Final showcase renders in Marmoset Toolbag with advanced ray-traced lighting, reflections, and depth of field. ππΈ