🔹 Blender: Modeled intricate temple structures, statues, and ornaments, ensuring game-ready topology and UV efficiency.
🔹 Houdini: Procedural terrain generation, erosion simulation, and parametric asset variations for a natural, organic look. 🌍🌿
🔹 Unreal Engine: Real-time lighting, post-processing, Niagara particle FX, and interactive foliage, creating a cinematic yet playable environment. 🎮🔥
🔹 Optimization: Efficient LODs, shader instancing, and performance-driven asset design to ensure smooth gameplay. ⚙️🚀