LiDAR Digital Twin Scanner for Unreal Engine by Zohaib AliLiDAR Digital Twin Scanner for Unreal Engine by Zohaib Ali

LiDAR Digital Twin Scanner for Unreal Engine

Zohaib Ali

Zohaib Ali

The challenge

Digital-twin and perception workflows need physically grounded sensor data that can feed mapping, reconstruction, and downstream experiments.

What I built

For a Moshpit Studios client engagement, I designed a configurable bounding-box scanning workflow in Unreal Engine. It generates multi-layer sample grids, fires complex triangle-precise traces, projects hit locations into a SceneCapture2D render, samples color, filters duplicates, and exports XYZ or XYZRGB point clouds.
I also extracted the portable sample-grid algorithm into an open-source Python package with unit tests. Client-specific engine code remains in the client repository.

Outcome

The working scanner feeds downstream digital-twin and perception experiments while the public repository documents and tests the reusable geometric sampling method.
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Posted Aug 31, 2026

An Unreal Engine scanning system that simulates LiDAR sampling and exports triangle-precise XYZRGB point clouds.