Ragdoll Stunt Hero Game Design and Management

Zaid

Zaid Ahmed

šŸŽ¬ About the Project

Ragdoll Stunt Hero, a hyper/hybrid casual mobile game, was inspired by goofy action movies, particularly from Bollywood. Some movies depict unrealistic action sequences, which are hilariously entertaining to watch. We wanted to recreate those moments through a game where players can contort characters in unrealistic poses to complete stunts.
In the game, the players were placed in stunt scenes where they were given a written objective on how to complete the level. Players have to manipulate the character's joints to complete the objective. Success and failures were rewarded with hilarious visuals, making both outcomes equally entertaining to watch, and keeping things lighthearted.

šŸ™Œ What made it Successful?

The core mechanic of joint manipulation allowed players the freedom to contort stunt heroes in near-infinite poses while completing levels. This freedom allowed players to enjoy the experience regardless of the outcome.
Players had full control over how they wanted their character to succeed or fail, and both outcomes were satisfactory, especially failures that triggered wonky ragdoll physics. The emerging gameplay of how many other ways can I fail catapulted the game's replayability.
The overall goofiness of the game allowed players to immerse themselves as the stunt hero, disregarding the aftereffects of each scene and enjoying the experience.

šŸ“ˆ Smashing KPIs

The game smashed level completion and player retention KPIs, earning publisher bounties as it passed various testing stages. The game earned decent revenue and was looking at a full release, but due to undisclosable reasons, the game was sadly shelved at the very last moment.
The game spawned clones that are enjoying varying degrees of success, a testament to the original's potential.

šŸ‘„ Roles Played

I was primarily responsible as the Game Designer and Product Manager of the project. I managed cross-functional teams of developers, artists, and animators, defying all odds to implement something the market deemed worthy. Furthermore, I was also involved in UI & VFX direction, guiding the overall look and feel of the game.
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Posted Jul 10, 2025

Designed and managed Ragdoll Stunt Hero, a hyper/hybrid-casual mobile game.