Queen of Crows

Carmen Matthee

3D Modeler
Adobe Substance
Autodesk Maya
Houdini
The Queen of Crows was a project that I eyed for about a year before finally deciding to go for it, this has been my favourite project to date! It pushed my skills as a 3D modeler with a passion for hard surface modeling as well as my skills as a sculptor with details like the birds head on the pommel of the sword. Not only that but it was my first introduction to Houdini where I explored the procedural feather system! The following are key software and skills I utilized for this project. Software - Autodesk Maya - Maxon ZBrush - Substance Painter - Houdini - Adobe Photoshop Skills - Subdivision Modeling - UV Unwrapping - Sculpting - PBR Texturing - Procedural Feather Creation - Procedural Grooming for Hair & Eyelashes - Lighting and Rendering using Karma in Houdini - Compositing in Photoshop
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