The Queen of Crows was a project that I eyed for about a year before finally deciding to go for it, this has been my favourite project to date! It pushed my skills as a 3D modeler with a passion for hard surface modeling as well as my skills as a sculptor with details like the birds head on the pommel of the sword. Not only that but it was my first introduction to Houdini where I explored the procedural feather system!
The following are key software and skills I utilized for this project.
Software
- Autodesk Maya
- Maxon ZBrush
- Substance Painter
- Houdini
- Adobe Photoshop
Skills
- Subdivision Modeling
- UV Unwrapping
- Sculpting
- PBR Texturing
- Procedural Feather Creation
- Procedural Grooming for Hair & Eyelashes
- Lighting and Rendering using Karma in Houdini
- Compositing in Photoshop