Strategy Game

Kay Amsterdam

Game Developer
Unity
I was recently asked by a client to develop a strategy game where the player had to build and manage a colony on a hostile planet. The game would require the player to balance the needs of their colonists with the resources of the planet. The player would have to build shelters, grow food, and research new technologies. They would also have to defend their colony from attacks by hostile aliens.
I started by brainstorming a list of possible challenges that the player would face. I wanted to make sure that the game was challenging but fair, and that it would require the player to use their strategic skills. Some of the challenges that I came up with included:
Managing the needs of the colonists, such as food, water, and shelter.
Balancing the resources of the planet, such as energy, minerals, and water.
Researching new technologies to improve the colony's efficiency.
Defending the colony from attacks by hostile aliens.
Once I had a list of challenges, I decided on a setting for the game. I wanted the setting to be something that would be both visually interesting and challenging for the player to manage a colony on. I settled on a hostile planet, as I thought that the combination of harsh environment and hostile aliens would make for a fun and challenging game.
I then started to put together the game's mechanics. I wanted the game to be both challenging and strategic, and I wanted the player to have to make difficult decisions about how to allocate resources. I also wanted to make sure that the game was visually appealing, so I spent a lot of time designing the colony and the aliens in the game.
After I had finished the mechanics, I added a scoring system and a difficulty level to the game. This would give the player a sense of accomplishment and make the game more challenging. I also added a tutorial to the game, so that new players could learn how to play the game.
Finally, I tested the game with a group of friends and family. I got their feedback on the challenges, the mechanics, and the overall difficulty of the game. I made some changes based on their feedback, and then I was ready to release the game.
The game was a success, and players enjoyed the challenging challenges and the hostile environment. I was happy that I was able to create a game that was both fun and challenging, and I'm glad that players enjoyed it.
The client was very happy with the game, and they were impressed with the quality of the challenges and the overall design of the game. They said that they would definitely use me again in the future.
I am proud of the work that I did on this project, and I am glad that I was able to create a game that people enjoyed. I am looking forward to working on more strategy games in the future.
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