I started with designing a new character following the Duolingo official guidelines. The idea was to create a character exclusive for the Italian language - an Italian chef who will evaluate the language exercises as well as food related customs. In general the character supposed to behave a bit grumpy but also should be able to appreciate user's successful actions. With the character ready, I built a full bone structure, adding extra bones to the arms for greater flexibility. I also implemented IK controls for the legs, which simplified the animation process. To enhance expressiveness, I created joysticks for 2.5D head movement, as well as controls for the eyes and eyelids. Finally, I developed a state machine with four animations: success, failure, and two idle states.