Elite Guard – Resident Evil Requiem Sculpt Study by JunHao ZhongElite Guard – Resident Evil Requiem Sculpt Study by JunHao Zhong

Elite Guard – Resident Evil Requiem Sculpt Study

JunHao Zhong

JunHao Zhong

Elite Guard — Resident Evil Requiem

A detailed 3D character sculpting study inspired by the Elite Guard from Resident Evil Requiem, created entirely in ZBrush.
The goal of this project was to recreate the character’s intimidating tactical appearance while studying the combination of hard-surface equipment, military clothing, layered accessories, and realistic human proportions.
I focused heavily on maintaining a believable silhouette while managing the complexity of the character’s equipment, including the helmet and headgear, tactical vest, pouches, weapons, gloves, knee protection, clothing folds, cables, and smaller mechanical details.

My Role

I handled the character sculpting and asset development, with particular attention to:
High-resolution character sculpting
Anatomical proportions and silhouette
Tactical clothing and fabric folds
Hard-surface armor and equipment
Helmet and head-mounted accessories
Weapons, pouches, straps, and supporting props
Layered character construction using organized ZBrush SubTools
Fine-detail refinement and overall visual balance

Tools

ZBrush

Outcome

This project was created as a personal character-art study to strengthen my workflow for high-detail game characters, military/tactical designs, and complex layered assets.
The final sculpt combines organic and hard-surface elements into a production-style character with a strong focus on detail, readability, and believable equipment placement.
Unofficial fan-art study inspired by Resident Evil Requiem. This project is not affiliated with or endorsed by Capcom.
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Posted Aug 25, 2026

3D study of Elite Guard, focusing on tactical gear, in ZBrush.

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