Built with Rive
Building a Configurable Loot Box Animation
I developed a configurable loot box animation in Rive, designed to be easily customized for different game scenarios.
The animation can switch between different visual skins and dynamically support different numbers of prizes, without needing to create a separate animation for each variation.
The goal was to create a flexible and reusable system that makes it easier to adapt the animation for different events, rewards, and game content.
Another great experiment in building configurable and reusable game animations with Rive.
Give it a try ๐
0 likes ยท 0 views ยท Oct 7, 2026
Building a Configurable Loot Box Animation I developed a configurable loot box animation in Rive, designed to be easily customized for different game scenari...