I recreated the user interface of a classic game, staying true to the original look and feel. I started by studying the game’s layout, typography, colors, and interactions, then created reusable components like buttons, score indicators, and core game elements. These were connected into a working prototype.
This process helped me better understand game UI patterns, visual hierarchy, and how small design details shape the overall experience.
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Posted Dec 11, 2025
I recreated a classic game in Figma, building custom components like buttons, toggles and score elements to make it feel fun and interactive.