This wolf character was a personal exploration of what Rive can do with character interaction. I handled the full process — from initial sketches and reference gathering through illustration, colour variations, rigging, and final animation in Rive. The result includes cursor-following head movement, click animations, and a structured state machine that keeps all the interaction states clean and manageable. An alternative version pushes the dynamics further with a more exaggerated cursor follow and a snappier click response.