My work included the core gameplay loop, difficulty progression, pacing, scoring, player feedback, UI/UX flow, game feel and gameplay iteration.
The design challenge was keeping an extremely simple mechanic satisfying over repeated sessions by using increasing pressure, responsive feedback and score-driven motivation.
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Posted Sep 28, 2026
Fruit Slice is a fast-paced mobile game built around an immediately understandable fruit-slicing mechanic and short, replayable gameplay sessions.
I designed...