NOON — SDC 2022 Winning Project

Alison Oentoro

Product Designer
Adobe Illustrator
Figma

Overview 🔎

Burnout is especially common in the fast-paced, competitive environment of the tech industry. These conditions make some individuals thrive or suffer resulting from their personality traits.

Let us re-design workspaces, work styles, and working cultures that favor those personalities who thrive under burnout-inducing scenarios over those who don’t, stopping the exclusion and inequity that’s later reflected as pay differences, promotions, etc.



Problem & Solution 🤝

Employees working in the tech industry struggle to become aware of their burnout state and communicate working-style needs to their managers

The solution is to create a mindfulness dashboard and pop-up that allows employees to use their existing tools, such as wearables, calendars, and activities on their personal and work devices to predict their burnout state while communicating their needs through a hand-raising feature.



How does the dashboard work?

The Dashboard is broken down into two functions: daily check-ins and Weekly Journey. The aim is to help employees be aware of their current burnout state through the color orb and take preventative measures through data-action insights.

Dashboard
Daily Check In and Colorful Orb

How does the Pop-up work?

The Pop-up located in the Mac Menu bar allows employees to have insight on their burnout state through the orb and activate the hand-raising feature to adjust task adjustments, 1:1 meetings and working styles.



Orb is located in the Icon in the menu bar, Pop-up and dashboard



Pop Up with Hand-raising features
Task adjustments and 1:1 meetings

Video Demo 📼



Process 🛣

Process during 2-week Design competition sprint



Testing Results

We also conducted testing with 4 synchronous and 7 asynchronous testing sessions to see how accessible and inclusive NOON is in addressing employee's burnout frustrations.





Results 🎁

Our team won the Student Design Charette 2022, and since then, we've presented our work at Interaction 23 in Zurich for a live audience of 200+ people.









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