Designed and implemented gameplay for the original WolfQuest release (around 2006-2008). WolfQuest was a multiplayer survival game, sponsored by the Minnesota Zoo, to build awareness and educate players about the difficulties and challenges wolves naturally face in their habitat.
I implemented multiplayer networking using Unity's built-in solution, custom boids/flocking algorithms for NPC (creature) AI, pathfinding and innovative gameplay systems, novel and heavily filtered chat algorithms to protect the primary audience of minors and several other features.