Designed and implemented gameplay for the original WolfQuest release (around 2006-2008). WolfQuest was a multiplayer survival game, sponsored by the Minnesota Zoo, to build awareness and educate players about the difficulties and challenges wolves naturally face in their habitat.
I implemented multiplayer networking using Unity's built-in solution, custom boids/flocking algorithms for NPC (creature) AI, pathfinding and innovative gameplay systems, novel and heavily filtered chat algorithms to protect the primary audience of minors and several other features.
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Posted Aug 25, 2024
Unity/C# implementation for gameplay & networking. Custom boids/flocking algorithms, novel gameplay systems, filtered chat system for online players.