WolfQuest Original Release by Russell LunsfordWolfQuest Original Release by Russell Lunsford

WolfQuest Original Release

Russell Lunsford

Russell Lunsford

Designed and implemented gameplay for the original WolfQuest release (around 2006-2008). WolfQuest was a multiplayer survival game, sponsored by the Minnesota Zoo, to build awareness and educate players about the difficulties and challenges wolves naturally face in their habitat.
I implemented multiplayer networking using Unity's built-in solution, custom boids/flocking algorithms for NPC (creature) AI, pathfinding and innovative gameplay systems, novel and heavily filtered chat algorithms to protect the primary audience of minors and several other features.
Like this project

Posted Aug 25, 2024

Unity/C# implementation for gameplay & networking. Custom boids/flocking algorithms, novel gameplay systems, filtered chat system for online players.